

It’s sorely lacking in Music Racer and with nothing else to consider, you have to wonder what kind of game would be left without its stellar soundtrack and punchy visuals.

There’s nothing quite like nailing a song in perfect harmony, smashing each beat in tune with your inputs. It isn’t helped by the fact that the notes are not as tightly mapped in beat with the songs, a source of massive satisfaction from other titles.

Music Racer relies so much on it’s aesthetic and music, it seems to have forgotten that the act of playing the game should be fun in and of itself too, which is mightily tough to do when you’re only input is to mindlessly hit left and right without respite. Whether through modifiers, gradual increase in demands for reaction time or just an offering of different modes, they had the longevity to keep the core gameplay fresh. They garnered massive appeal from a high skill ceiling which demanded so much of players who wanted to develop their skills. Games like the aforementioned Beat Saber, Synth Riders, as well as gaming icons Guitar Hero and Rockband weren’t universally popular by luck. Music Racer: Ultimate does push it’s luck on this front though, probably too much.
#Cant read text musicracer simulator#
I’ve enjoyed many a basic-as-sin walking simulator and the saying does indeed declare that “less is more”. To be fair, this approach isn’t inherently a negative one. It’s as bare-bones as a game can get away with mechanically. You hit left and right on your D-pad or if you’re adventurous (and crave a clumsy time) your analog stick. There are no racing type mechanics: no boosts, score multipliers, powerups, leaderboards, no alternative roadblocks to progress or challenges to overcome. Now, far be it from me to determine what constitutes deep gameplay, but what I’ve just described is the entire game you have ahead of you. If you’re playing on standard, there’ll be frequent obstacles in the form of tall pink towers, hitting which dents your score and briefly slows you in an animation of demanifesting. As your songs sets off, you’re tasked with hitting the notes across three lanes ahead of you – right, left and centre.

You select your avatar vehicle, choose from a variety of cyberpunk, synthy type maps, pick your poison of bass-busting track, then head in. The basic premise of Music Racer: Ultimate is so straightforward it could make a ruler appear curved. What makes this melody fall apart under the strain? Let’s dive into this carcophony of loud yet underpowered beats. There’s something to be said for its excellent selection of synth and dubstep-esque tracks, but it’s more of a one-note Crazy Frog in comparison to a master like Led Zeppelin in video game terms. I’m sure you can guess where this is going – Music Racer: Ultimate doesn’t hold nary a minor note in contrast to the greats of the genre. Nevermind all of my other various rants regarding game soundtracks and how they elevate good titles into great ones – what did you do to my mind, NieR?! However, VR gems like Beat Saber and Synth Riders show that I can seriously appreciate the musical arts in the video game medium. My dear old dad has never been more disappointed in me than when he had to drag me around the Tate Modern – “it’s just a grey canvas, it cost 13 million!!”). Right?īy no means am I an expert in all things musical, nor can I confess to having an especially artistic mind (read: at all. Music is awesome, so in theory, games based on one of mankind’s greatest pleasures should be awesome too. Is there anything greater in life than music? It can inspire, deflate, provide hope and be an outlet for everything in between. The Finger Guns review of Music Racer: Ultimate. The Finger Guns review.Ī neon-drenched rhythm game which invites you in only to let you down. A neon-drenched rhythm game which invites you in only to let you down.
